Oct 07, 2007, 11:41 AM // 11:41
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#21
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Skuld
Vanquisher is just annoying, mass groups of Spiteful Spirit necros, or many monks or multiple Ancestor's Rage rits.. you'll see what I mean
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God vanquishing North Kryta Province made me really hate skales
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Oct 07, 2007, 02:09 PM // 14:09
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#22
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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I just achieved my first vanquisher title today and am already well on to my 2nd, I can say its quite enjoyable. It is much easier to H/H than Missions. I dont get what people here are saying about it being a grind, I made 4-8k off every EA, so pretty much it's just playing the game. And it's fun to revisit starter areas you'd never go back to anyway.
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Oct 07, 2007, 02:44 PM // 14:44
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Steboy93
1) Which is easier?
2) Which takes longer?
3) Which is easier to find groups for?
4) Which is better to do with h/h?
5) Which do/did you find more fun?
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1) Definetly Guardian nothing hard except few gimmicks like eternal grove, bastion and gate of maddness (lich is ftl)
2) Definetly Vanquisher, guardian can be done in 3 days if you actually try... with atleast 1 other competent person though.
3) Definetly Guardian although you're better off with guildies/alliance
4) I wouldn't recommend either as hench have terrible builds, except for gwen one's, but if I had to pick... vanquisher would be easier for most cases.
5) Definetly Vanquisher, nothing better than revisiting old areas and spending hours in each area fighting diverse mob groups and getting lots and lots of golds It's also better overall for other titles you can open chests and work on lucky/unlucky/chest/wisdom all at the same time elite capping aswell if you haven't got those yet, and the cash you get at the end of vanquish is a nice touch to the money spent on lockpicks.
And i totally disagree with people saying Guardian is a more respectable title. It's takes nowhere close to the same time as Vanquisher and most of it is just slightly harder than most lvl 20 missions.
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Oct 07, 2007, 06:34 PM // 18:34
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#24
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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vanquishing is more fun, coming in areas i've barely seen etc
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Oct 07, 2007, 07:41 PM // 19:41
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#25
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Academy Page
Join Date: Sep 2007
Location: The Netherlands
Profession: E/Me
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Hey, if I wanna go for the "VANQUISHER" title, does that mean I should have "vanquished" the pre-searing ascalon areas as well? Wizzards Folley, Catacombs, Lakeside county, regent valley, etc???
Because I haven't done those and I'm level 11 and not very willing to re-start a character.
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Oct 07, 2007, 07:49 PM // 19:49
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#26
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Kahlifownia
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: W/Rt
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You only get Hard Mode once you finish a campaign, so it's not possible to vanquish anything pre-searing.
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Oct 07, 2007, 07:50 PM // 19:50
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#27
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Ascalonian Squire
Join Date: Aug 2006
Guild: We Want More [HUGS]
Profession: P/
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No you don't. Tyrian Vanquisher is anything in post-searing, tbh if you are lvl11 you shouldn't even being thinking about HM. You need to be lvl20 and finish the game on at least 1 char.
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Oct 07, 2007, 08:14 PM // 20:14
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#28
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Academy Page
Join Date: Sep 2007
Location: The Netherlands
Profession: E/Me
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Cool, good to know!
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Oct 07, 2007, 08:24 PM // 20:24
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#29
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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I think you've got a pretty clear answer as to Gaurdian will probably be your preferred choice.
As for your other question about maxing titles..skill hunter is very easy. its a bit boring, and the vortex in nightfall can be a bit annoying, but other than that its a breeze. the only downside is that it isnt cheap if your skills are costing you 1k each. Perhaps a good synergy would be to do Gaurdian first, since you gain 1k and 2 skill points for bonus + mission, then whatever else you get from drops.
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Oct 07, 2007, 08:27 PM // 20:27
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#30
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Kahlifownia
Guild: Roses of the Moonlight Sigil [RoMS]
Profession: W/Rt
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I like that tackling several different titles at once can help you pay for them all, yeah Vanquish a zone, hug the walls to get rid of all the fog, and you'll probably have more than enough to pay for a few cap sigs. That's three things in one activity.
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Oct 07, 2007, 08:42 PM // 20:42
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#31
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Vanquisher probably can be hero/henched, but I haven't managed it myself and haven't met anyone credible who has done it that way. (If you have, please PM me; I am writing a h/h guide for it and have several questions.)
I had a lot of help in Tyria. I've recently been going back and doing them again with h/h. The good news is that the zones everyone fears aren't hard at all. Majesty's Rest is downright easy. Mamnoon Lagoon requires a tiny bit of ingenuity to figure out a counterbuild for groups of 10 interrupt/degen mesmers. The multi-monk groups in the Shiverpeaks appear hard on paper, but you can exploit pathing to glitch the monks usually. On the downside, I don't currently believe Twin Serpent Lakes is doable with five h/h and one player. Eastern Frontier is really freaking hard with 3 h/h and one player; I haven't bothered testing the entire area after I figured out how to kill one group of 2 Ulodytes and 4 Grawl.
Cantha is much easier because two minion bomber heroes can overwhelm essentially anything. You still have to watch out for some of the bosses, though. Wavecrest Stonebeak in Rhea's Crater still gives me nightmares.
Elona is fully h/hable because that's how I did it. The hardest creatures were the SF and SH eles in the desolation. It should be much easier these days with Pain Inverter.
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Oct 07, 2007, 09:10 PM // 21:10
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#32
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Quote:
Originally Posted by Jared The Faithfull
And it's fun to revisit starter areas you'd never go back to anyway.
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Yeah, I really enjoyed vanquishing Ascalon, and finding all those places I played in pre-searing 26 months ago.
Quote:
Originally Posted by Esan
Vanquisher probably can be hero/henched, but I haven't managed it myself and haven't met anyone credible who has done it that way. (If you have, please PM me; I am writing a h/h guide for it and have several questions.)
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As with guardian, vanquisher can mostly be h/hed, but there are a few areas that need 2+ people (I have only Tyrian knowledge, but a guildie did the same thing for Cantha). My examples would be Dreadnought's drift (a group wit 4 monks resides within) and Rotscale. I'll pm you with a few select details about how to go about things.
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Oct 07, 2007, 09:25 PM // 21:25
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#33
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by PureEvilYak
As with guardian, vanquisher can mostly be h/hed, but there are a few areas that need 2+ people (I have only Tyrian knowledge, but a guildie did the same thing for Cantha). My examples would be Dreadnought's drift (a group wit 4 monks resides within) and Rotscale. I'll pm you with a few select details about how to go about things.
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Sorry, I don't need any tips about Majesty's Rest or Dreadnought's Drift. Both are easy with henchies. The only Tyrian area I haven't yet solved is Twin Serpent Lakes. Here are the parameters: it must be done with a team of six (five h/h), with no requirements on the player primary, and leaving from Riverside Province. It's the only area that has me stumped.
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Oct 07, 2007, 09:44 PM // 21:44
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#34
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Same, TSL keeps tearing me a new one for some reason.
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Oct 07, 2007, 09:51 PM // 21:51
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#35
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Caravan Vanquish it from ToA, and have a prot monk with Divert Hexes. I found it pretty easy that way.
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Oct 07, 2007, 10:41 PM // 22:41
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#36
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Vanquisher was easy. With the right combination of H/H.
Guardian is easy, only needed another player for Eternal Grove.
But do Vanquish with your favorite character. Legendary Vanquisher is not something that most people do on a second character that fast, there may be some exceptions, a few.
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Oct 07, 2007, 10:44 PM // 22:44
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#37
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Raged Out
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1) Guardian
2) Vanquisher
3) Guardian
4) Vanquisher?
5) Neither were fun
get both!
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Oct 08, 2007, 12:53 AM // 00:53
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#38
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Academy Page
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Quote:
Originally Posted by PureEvilYak
Caravan Vanquish it from ToA, and have a prot monk with Divert Hexes. I found it pretty easy that way.
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/agree. Vanquish Twin Serpent Lakes from ToA. No unusual difficulties. I vanquished it as a fire ele with:
MoW: SS
Olias: MM (Golem)
Dunkoro: LoD healer
Alesia
Little Thom
Stefan
Claude
@ the OP, I did Legendary Vanquisher with all H/H and found it long, boring, and largely a waste of time, but it felt like an accomplishment (but worth the time...???). I am in no hurry to try Guardian. The posts here give me some encouragement to try it, but it might take me some time to convince myself to give it a go.
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Oct 08, 2007, 01:49 AM // 01:49
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#39
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Krytan Explorer
Join Date: May 2006
Location: California | Ascalon
Profession: Mo/
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Quote:
Originally Posted by undeadgun
finished Legendary guardian 1st within 6days after HM was introduced, luckly did with 5 other friends, yes 5:P and yes, it is much much more fun than vanquisher. finished Legendary vanquish with one monk friend bout 3 weeks after guardian, very very boring and annoying, and some of the areas just...argggg(desolation area in NF), so, if u want to enjoy the game and at the same time getting titles, guardian, if u really really bored, vanquisher.
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Ya Guardian ftw. But both are kinda not fun unless you can do it with friends. HM missions are long hard and lonely with just heroes. It's a snitch with friends though.
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Oct 08, 2007, 02:17 AM // 02:17
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#40
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Esan
Sorry, I don't need any tips about Majesty's Rest or Dreadnought's Drift. Both are easy with henchies. The only Tyrian area I haven't yet solved is Twin Serpent Lakes. Here are the parameters: it must be done with a team of six (five h/h), with no requirements on the player primary, and leaving from Riverside Province. It's the only area that has me stumped.
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This is one of the few areas where I found it easier to be a primary monk. Divert Hexes pretty much took care of any problems. I also attacked this area in a 3-part vanquish from Sanctum Cay that got Stingray Strand, Tears of the Fallen, and Twin Serpent Lakes. No ToA caravanning required. Maybe you'll find it easier if you took a similar route and attacked this area from the north.
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